Route Stats

The route stats are numbers about your doodle: how far it is, how much climbing there is, roughly how long it takes, and more. They're in a small panel in the corner of the map, and change as you edit.

On a phone, the panel starts with just the Route distance, beside the map style buttons. Tap it to open the Stats tab along the bottom of the screen, which has more stats above the elevation chart.

Choosing which stats show

  • To choose which stats show, click the ⋮ beside them (on a touch screen, touch and hold them), or open Settings and find Route stats. Check a stat to show it, and uncheck it to hide it.
  • Turns and the advanced stats are off until you check them. The advanced ones are under Show advanced stats, at the end of the list.
  • On a phone, each stat has three checkboxes: On the map, for the panel on the map; Stats tab; and Full screen, for when you pull the Stats tab up to fill the screen.
  • To hide the panel altogether, turn off Route stats in Settings, or press T. On a phone, uncheck every stat under On the map instead.

What each stat means

Wireframe
How long the lines you drew add up to, measured straight along each one from point to point. The roads never run exactly along your lines, so the Route is almost always longer.
Route
How far you'll actually ride or run, following the red line along the roads. This is the distance to plan your ride around. If it's much longer than the Wireframe, look for places where the roads go a long way around what you drew: moving a point or two often fixes it.
Span
How big your doodle is in the real world: the distance between the two points of the route that are farthest apart. The arrow shows which way that distance runs across the map.
Climbing
How much uphill there is, with every climb along the route added together and the downhills left out. The elevation chart shows where the climbs are. Also known as Ascent or Elevation Gain.
Ride Time
A rough estimate of how long the ride takes from start to finish, including slowing down for turns, stopping at lights and signs, and climbing, but not breaks for coffee or photos. A GPS art ride takes much longer than an ordinary ride of the same distance, because of all the turns. It starts from your Cruising speed, which you can change in Settings. The ~ is a reminder that it's an estimate, and it's rounded: to 5 minutes for a short ride, and to the hour for a long day.
Turns
How many turns you make along the route, counting U-turns but not bends in the road. Every turn slows you down and is one more to get right, so fewer turns means a quicker ride that's easier to follow. The directions list every one.
Show advanced statsHide advanced stats

Stats most people never need, for a closer look at the roads the route takes and how closely it follows your drawing.

Comfort
How much of the route is on roads and paths that are pleasant to ride, rather than busy or awkward ones. 100% is all pleasant; most routes are between 80% and 100%. Stretches with no road at all, such as Bird Mode, count against it. How RouteDoodle picks roads says what it avoids.
Overlap
How much of the route is on stretches of road you ride more than once, going either way. An out-and-back is 100%; a route that never rides the same road twice is 0%. Ridden twice, a stretch shows as a single line on your GPS track.
Match
How much of your drawing the route runs along closely, as a percent. Closely means within 40 m (130 ft), about half a short city block. On a doodle more than 4 km (2.5 mi) across, it's within 1% of the distance across the drawing instead, since a block's difference doesn't show on a map of a doodle that big. A route that is a block off for a stretch scores lower than one that touches your line every block, even though it may look smoother: Match measures closeness, not tidiness. Turns and the Route distance are where tidiness shows. A part of your drawing the route skips altogether counts against Match.
Average Stray
How far the route is from your lines, on average, all along the route. The Follow your lines slider in Settings is what changes it: closer to your lines makes it smaller, usually at some cost in Comfort and Turns.
Worst Stray
The furthest the route gets from your lines, anywhere along it: its biggest detour. A part of your drawing the route skips altogether doesn't count here, since the route never strayed from it; it counts against Match instead.

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